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<title>2ner.git/Materials/Filament calibration/Mat15.mat, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<title>shadows now use pbr normal; reparameterize tesellation falloff</title>
<updated>2026-01-20T02:40:39+00:00</updated>
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<title>update calibration mats/scene</title>
<updated>2025-06-30T17:14:54+00:00</updated>
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<title>update calibration mats</title>
<updated>2025-06-30T16:26:13+00:00</updated>
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<published>2025-06-30T16:26:07+00:00</published>
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<title>begin sketching out harnack tracer</title>
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